this post was submitted on 31 May 2024
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I don't think there's one answer to that. To me it depends on the context of the clock and what's your plan for pacing. Also it will be part of your style that you just have to find for yourself, what works for you
(Cyberpunk examples)
Consequence is not an alarm yet but from now on everything that has to do with guards can have lower position
Or don't set up such clock at all if everything going completely south doesn't fit your overarching plot plans
They have reputation to uphold, they can't have someone nosing around in visible way Consequence:
If they manage to not fill it, after all, keep the clock for the future. The next time you feel it's going too well for them, you can fill this clock instead of more current one. Suddenly bringing old grudges into the mix
So depending on what you want to do it's either bigger or smaller clock, with consequences either in fiction or mechanical