this post was submitted on 28 Sep 2023
120 points (100.0% liked)

Gaming

30540 readers
145 users here now

From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!

Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.

See also Gaming's sister community Tabletop Gaming.


This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.

founded 2 years ago
MODERATORS
 

I've really liked hitbox controllers for Street Fighter 6. I've been really happy with how they've turned out and they're a joy to use. If there's interest I can post the build process/instructions/guide.

Also would be good to grow the community if you're interested: [email protected]

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 4 points 1 year ago* (last edited 1 year ago)

I'm not sure about why that's the standard, but it may have to do with the fact that in fighting games you don't want to be jumping all the time, it's something that you have to do carefully, while crouching is something you do constantly, and most motion inputs involve the "down" direction (like quarter circles or the shoryuken input), and having left-down-right lined up makes it pretty easy to do those motions. Think about pressing your Q-W-E keys in quick succesion. You can probably do that without much practice. That's a half-circle-forward motion. If you have "down" in your thumb, a half-circle would be like pressing "Q-Spacebar-E" in quick succesion, which is more difficult.

Maybe it's also because people often use the space bar in keyboards to jump in many games, and that's what they were used to.

In any case, once you get used to this layout, it's very comfortable.