this post was submitted on 01 Sep 2023
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big published reviews don't mean anything to me and I'm surprised they do to most people. everything is an 8-10 out of 10. how do people not find an issue with that
Even gollum, by far the buggiest and most boring AAA game to come out in a few years was given a 64% by pc gamer. At least gamespot was honest and gave them a 2/10
The only conclusion to make is that the video game industry has matured to a point where only masterpieces are released. Bad games just don't exist anymore.
Right??
I think you can explain much of the lack of lower scores by the fact that the games that would get lower scores are also likely to be ignored by just about any established reviewer.
There are thousands of games released every year that a site like IGN will never review. Would you find it valuable for IGN to scour Steam or the Switch eShop for terrible games just to use more of the score scale?
Exactly, it feels like 50/100 is the baseline and 75/100 is mediocre. 75/100 tells me I have to be a fan of the genre to enjoy it. This rating inflation really shows how dependent reviewers are. This is one of the reasons I like organisations like Stiftung Warentest instead of depending on some biased product comparison blogs.
You may notice that this parallels the american school grading system to a T. Most major gaming review sites and such are done by americans that spent anywhere between 4-10+ years with that being the what grading/reviewing/scoring was done in almost every interaction they ever had past childhood, there's no wonder it's the standard here even if it's changed the scoring paradigm.
Exactly this. 50/100 looks like an F, because that's what it would be on a school paper. Often we'd even be given points out of a hundred just like that. So giving a 50 to a middling/okay game feels really harsh, vs 70 (aka a C) or 80 (B).
I agree, but what are alternatives for people who want a written text?
Find an independent critic you respect and listen to the tenor of why they say a game is good. Or ignore critics and develop your own taste and sense of which studios, directors, artists, composers, or otherwise will compel you to buy a game.