this post was submitted on 22 Apr 2024
83 points (88.8% liked)

Apple

17421 readers
110 users here now

Welcome

to the largest Apple community on Lemmy. This is the place where we talk about everything Apple, from iOS to the exciting upcoming Apple Vision Pro. Feel free to join the discussion!

Rules:
  1. No NSFW Content
  2. No Hate Speech or Personal Attacks
  3. No Ads / Spamming
    Self promotion is only allowed in the pinned monthly thread

Lemmy Code of Conduct

Communities of Interest:

Apple Hardware
Apple TV
Apple Watch
iPad
iPhone
Mac
Vintage Apple

Apple Software
iOS
iPadOS
macOS
tvOS
watchOS
Shortcuts
Xcode

Community banner courtesy of u/Antsomnia.

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 27 points 6 months ago (3 children)

I've been hearing people claim that it's the next incremental improvement that's gonna do it since the very first Oculus prototype. Turns out there's always another next incremental improvement.

Look, I have owned what? Five? Six? HMDs since VR started. I'm looking at two right now. I'm not a hater. But it's way past time to acknowledge that this isn't mainstream tech. This thing is behaving like all other standalone VR devices. Which is impressive, because the price tag is absurd, it should have been dead on the water day one.

[–] [email protected] 9 points 6 months ago (1 children)

So many companies have tried to make VR mainstream. Just like 3D movies they have a niche group that love the tech and then there's everyone else.

[–] [email protected] 10 points 6 months ago* (last edited 6 months ago)

Yep. I'm right there with 3D as well. My 3DS's slider was on at 100% that entire generation. It's just hard to get everybody onboard, especially when you have physical issues like nausea and corrective lenses getting in the way.

At the end of the day physical displays are a great tech solution. You put a thing in a place and the thing shows you things with super high quality. And if you don't want to look at the thing you just... look away.

Gonna take a lot to convince people that strapping one of those to their face is a more convenient solution, or that immersion is worth the inconvenience. It's why people run around with laggy, crappy-sounding wireless earbuds instead of awesome, bulky on-ear wired audiophile headphones. Convenience and cost win most of the time.

[–] [email protected] 4 points 6 months ago (1 children)

it should have been dead on the water day one.

Wait, it wasn't? I haven't seen the balance sheet or anything but the number one thing anyone mentions about it is that it's absurdly expensive.

[–] [email protected] 3 points 6 months ago (1 children)

Nobody buys Apple products, they're too expensive!

Also:

Apple has a monopoly!

[–] [email protected] 0 points 6 months ago (1 children)

Next to nobody bought this one -- who the hell is saying no one buys apple products period though? The problem with apple is that they are too big, so yes obviously most everyone buys their shit (I used to myself but never again) and yes that's why they are a monopoly. What exactly are you on about?

[–] [email protected] 0 points 6 months ago (1 children)

My snarky point was comparing the "nobody goes there it's too crowded" joke to this.

My actual point is that literally every Apple product has people who don't buy them complaining about how expensive they are.

Elsewhere in this post's comments someone claimed that iPhones are raising in price and staying there (which is only true if you ignore inflation basically).

The XDR display and its stand had gamers everywhere furious, because their monitors were much cheaper and came with a stand included in the price!

If Apple were giving out free ice cream people would complain about how much it costs to add sprinkles.

[–] [email protected] 0 points 6 months ago (1 children)

I'm unaware of anyone complaining about Apple in a way that is unfair to Apple. Their shit is expensive, so much so that even a well-established cult mentality can't always overcome that sticker shock. Such as in the case of this stupid VR headset.

[–] [email protected] 0 points 6 months ago (1 children)

You are literally on a community called apple_enthusiast where all of the comments on all of the posts are negative towards Apple and you can't see any unfairness in that?

Perhaps you're just really biased?

[–] [email protected] 0 points 6 months ago (1 children)

all of the comments on all of the posts are negative towards Apple

so it's unfair if it's common? defending a $3500 headset seems like "bias" to me.

[–] [email protected] -2 points 6 months ago (1 children)

Tell me you haven't used a Vision Pro without telling me that you haven't.

You are on the apple enthusiast community. I am pro-apple products but I don't tend to go to android forums and spread misinformation about their products, so perhaps you could give the same courtesy.

[–] [email protected] -1 points 6 months ago (1 children)

lol

"people think $3500 is expensive, also people have good reason to criticize apple"

"that's misinformation!!!!"

what

[–] [email protected] -2 points 6 months ago (2 children)

You said you thought the vision pro was dead on day one because you see people complaining about its price.

[–] [email protected] 1 points 6 months ago

Yes I very much implied that I thought it was a flop because of its outrageous price. Sue me?

[–] [email protected] 1 points 6 months ago (1 children)

I suspect, nothing less than Nintendo, Sony, or Microsoft going all in on their next generation console would be enough to bring VR mainstream. As in, the VR being the primary way to play.

Of the three, I can’t see Sony or Microsoft doing it.

Maybe Nintendo, as doing weird stuff is kinda their thing, but even that’s doubtful.

[–] [email protected] 1 points 6 months ago (1 children)

as doing weird stuff is kinda their thing

Their corporate culture of doing weird stuff is an extension of their corporate culture of not trying to compete on cutting edge tech. Nintendo's hardware has always been a generation behind in actual performance, so they focus on making that stuff fun rather than competing on realism/performance.

Their biggest flop was when they strayed from that principle and released a VR headset 1995.

[–] [email protected] 1 points 6 months ago

Yeah… there were a bunch of issues with the Virtual Boy.

A Sudo 3D experience on hardware that couldn’t handle 3D graphics, needed to be setup on a table, and a color palette that made the GameBoy seem high fidelity, never mind the red was horrid to stare at for too long.

It really was ahead of its time… in all the wrong ways.