this post was submitted on 02 Apr 2024
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because its based on a curve. laptops have maybe 85% of the performance their desktop counterpart has, becauae that last 15% of performance is not power efficient.
you are also disregarding one MAJOR factor when comparing desktop and laptop gpus, noise.
laptop gpus, especially high end ones can sound like jet engines. large desktop gpus are large to minimalize noise it makes.
e. g my 7700S in my framework 16 can sound like a jet engine, the desktop equivalent of that, which is a 7600, is ridiculously power efficient and barely will make a noise because of the heatsink/die size ratio.
Also the laptop gpus tend to have less or βworseβ memory for a variety of reasons (lower resolution screens means less need for VRAM or processing powe, lower power GDDR, lower RAM clocks, etc. That 85% number works in more than just straight rendering throughput
i wouldnt necessarily say that, there are times oems double ram capacity compared to their typical value on laptop, its just less common today than it used to because nvidia tax.
take for example back over a decade ago with maxwell, desktop 750tis on desktop were usually 2gb vram cards, even 1gb. on mobile, 860m/960m(the laptop equivalent) often had 4 gb vram varients. Laptop ram though will be clocked more conservatively.
Also, AMD APUs use your main RAM, and some systems even allow you to change the allocation - so you could allocate say 16GB for VRAM, if you've got 32GB RAM. There are also tools which allow you can run to change the allocation, in case your BIOS does have the option.
This means you can run even LLMs that require a large amount of VRAM, which is crazy if you think about it.
Problem is, system RAM does not have anywhere near the bandwidth that dedicated VRAM does. You can run an AI model, but the performance will be 10x worse due to the bandwidth limits.