this post was submitted on 06 Mar 2024
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[โ€“] [email protected] 1 points 8 months ago (1 children)

I'm familiar with that area of New Mexico and also read about how difficult it was for the set staff to deal with various conditions, such inadequate accommodations and being 1 hour+ from the closest vestige of civilization. That's definitely the middle of f'in nowhere. I don't even see how driving to Springer, Raton or Cimarron or what, Wagon Wheel would help much. It sounds like it was a poorly organized production in general.

Okay, good point, many other things went wrong with the protocol. I've had other discussions where I speculated that they could just use CGI to fill in the gun parts and it would seem about as realistic given the level of capability that has these days, but people have said the trend these days is for 'realism' in gun battles in movies.

[โ€“] [email protected] 2 points 8 months ago* (last edited 8 months ago)

It's basically still cheaper to hire one props person or armorer than a whole vfx team. To do good vfx there's a nessisary on site component and people react more realistically to actual weapon recoil and timing meaning less takes.

Realistically out of all the ways to die or even be injured in film guns are super rare. There have been three gun deaths in the past 40 years of filming and Rust is the first after all the gun safety changes that were made after the death of Brendan Lee on the Crow. The most common ways to die involves falling from a height over 3 ft, mishaps around vehicles and electrical shocks.

The industry is also super interconnected. If someone dies anywhere in the US or Canada on a film set union or not the news is known in every corner of film in about 3 hours.