this post was submitted on 25 Feb 2024
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Gaming
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Did you end up playing around anything further with the combat and the combos? I ended up really enjoying fighting in the game, I just wish the bosses were a little more refined maybe. The feeling of being in sync with the voices and dodging instinctively when they yell a warning is really cool, and unlike any other game I've played.
The ending didn't click for me immediately either, but I ended up replaying it and giving it some more thought and I think I get what they're going for. Really looking forward to the sequel.
And sorry again that I spoiled that trial! I hope you enjoyed it anyway, it's still my favourite part I think.
No worries. I was not really able to deduce any more depth out of the combat, really. There were some defensive options that seem to always cancel into offense options to feel snappier, but I think it was really a matter of what the game bothered to teach me and what I needed to do in order to make it through the game. If they want to make it a priority on the sequel, I trust them to know how to do that.
Yeah, the combat has some depth to it but it's never really explained nor needed. I guess the only truly useful one is the melee button pommel smash after a parry which stuns the enemy for like 15 seconds, very useful against the horde fights. I liked playing around with it and the animations and combos are satisfying, but that's about it.
They had enough of a foundation there though that I'm hopeful for the sequel.