this post was submitted on 25 Feb 2024
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Yeah there's no way it doesn't cost an absolute fortune to make a Vision Pro. The display is nuts, and if reports are to be believed, extremely difficult to make and with a very low yield. Then there's a bunch of other high tech stuff in there.
It's pretty much a polished prototype for Apple to simultaneously explore possible design avenues in the VR space, gather data on and overcome unforeseen obstacles in new VR tech and its development process, and get the ball rolling on VR software development on the Apple side.
The one perplexing thing is that right now VR has two main usecases: gaming and wanking. Apple takes a dim view of both. I think that's something they'll have to re-evaluate as they work to bring out more consumer-focused, sub $1k VR devices.
This isn't a VR headset though...
They can call it whatever they want, but as far as I'm concerned a VR headset with very good video passthrough is still a VR headset.
Would you call Google glass or hololense a VR machine? No you wouldn't. Apple fits right in there with them
Glass were glasses with a small HUD.
Vision Pro are goggles with a full opaque display and video passthrough. Like an Oculus/Meta device. Just higher quality passthrough.
It's a VR headset, despite how much apple insists on it actually being a "spacial computer", and some people saying it's an AR device.
Glass was just a heads-up display in the corner of vision, nothing like any sort of vr/ar/xr system. I don't know why you would consider that comparable to any of the headsets. Hololens and Magic Leap were augmented reality, but by not using camera passthrough they were limited filed-of view and could not do opacity. Quest 3 is much more similar to the Vision Pro in terms of what it can do (aside from the outer display). For instance, it's possible to place large browser windows around your room, and replace your monitor with a larger virtual version.