this post was submitted on 18 Feb 2024
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[–] [email protected] 38 points 9 months ago (17 children)

This is me in Red Dead Redemption 2.

Plot mission: They kidnapped my SON! Arthur, we're forming up a posse and riding into town to get my son back! [yellow mission marker appears on the map]

Me: Oh, that's awful. I'm sorry to hear about that. [Ok, so I still need to find and kill a cougar for my satchel. Let's see, the best spawn point for cougars is a few days ride away up north...]

--

So many of the missions in that game are cliffhangers and imply that you need to do something now. But, I'm always off picking flowers, hunting rare beasts, looking at treasure maps, and so on.

It actually ends up ruining the plot to a certain extent. Like, the plot missions are all about how the gang is desperate for money, meanwhile I just finished a treasure hunt and brought back $1000 and donated it to the camp. I'm financially supporting this group of 20ish people, plus I'm feeding them with all the meat I bring back for the stew (even if I'm only allowed to have stew every couple of days). Dutch keeps saying we need one last score so we can get on a boat to Tahiti. I'm like "give me a couple of days and I'll buy first class tickets for all of us."

I get the feeling that by Chapter 6 you're supposed to be losing confidence in Dutch (as a player, as Arthur you still seem to have confidence in him for some reason). But, for me, he was an idiot many chapters ago because he was suggesting all these illegal schemes to make money, when my hunting, herbing, etc. was bringing in the big bucks.

And, I've barely played the fishing minigames yet, let alone the legendary fish fishing games...

[–] [email protected] 15 points 9 months ago (15 children)

I would love an RPG where time actually matters. If some NPC tells you to meet him under that tree tonight, and you're not there, he should get mad and refuse to help you. And if a mission is urgent, there should be consequences if you go off doing something else, maybe even failing the mission. It would be awesome if there are multiple missions but you only have time for one or two.

Related, how about no radar and mission markers? So if you get directions, you actually need to follow them. And you need to actually explore instead of simply following a quest marker with half an eye on a minimap. IIRC one of the early Elder Scrolls did this?

[–] [email protected] 8 points 9 months ago* (last edited 9 months ago) (2 children)

Sounds like you'd really enjoy Pathologic 2 - it does everything you described! It's not a classical RGP, but it's an incredibly unique and impressive game. I haven't been able to stop thinking about the story since I first experienced it ~2 years ago!

[–] [email protected] 1 points 9 months ago (1 children)

Thanks for that! I put it on my wishlist so I can grab it with the next sale.

[–] [email protected] 1 points 9 months ago

Awesome, I hope you enjoy it!

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