this post was submitted on 15 Feb 2024
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This is still so bizarre to me. I've worked on 3D rendering engines trying to create realistic lighting and even the most advanced 3D games are pretty artificial. And now all of a sudden this stuff is just BAM super realistic. Not just that, but as a game designer you could create an entire game by writing text and some logic.
In my experience as a game designer, the code that LLMs spit out is pretty shit. It won't even compile half the time, and when it does, it won't do what you want without significant changes.
I don't mean to be dismissive of your entire train of thought (I can't follow a lot of it, probably because I'm not a dev and not familiar with a lot of the concepts you're talking about) but all the things you've described that I can understand would require these tools to be a fuckload better, on an order we haven't even begun to get close to yet, in order to not be super predictable.
It's all wonderful in theory, but we're not even close to what would be needed to even half-ass this stuff.