this post was submitted on 18 Sep 2023
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Gaming

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[–] [email protected] 12 points 1 year ago (1 children)

I still don't understand how modifying contracts that already exist without written consent from the other party is even legal. I mean, isn't the whole point of a contract to enforce the conditions of an agreement? If one side can just change it willy-nilly, doesn't that kind of defeat the whole purpose of a contract in the first place?

Seriously, if someone more legal-minded could explain this, that would be fantastic.

[–] [email protected] 9 points 1 year ago* (last edited 1 year ago) (2 children)

I don't get it, either. Can't developers just abide by their old contract and not update to newer versions of Unity?

[–] [email protected] 7 points 1 year ago* (last edited 1 year ago)

Unity themselves have committed to that option (if you don't like our new future TOS, keep the old version and don't update) in writing (that was in their deleted github repo). So it seems extremely likely that they would lose in court.

The key words in the above are 'in court'. If you're an indie unhappy with an x*$.20 charge, chances are a lawsuit will not improve your day.

[–] [email protected] 3 points 1 year ago (1 children)

Not sure about the first part (you'd think so), but as for the second part, a lot of clients are set by default to auto-update. Don't know about Unity, though.

[–] [email protected] 4 points 1 year ago

Not usually game engines, updates break builds