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Action-RPG colossus Elden Ring is reportedly getting a free-to-play mobile adaptation with in-app purchases, which takes inspiration from miHoYo's Genshin Impact. It's being published by Tencent, who apparently acquired the licensing rights to Elden Ring back in 2022 and put a few dozen people to work on a prototype, even as the company acquired a 16% stake in Elden Ring developer From Software.
It's hard to take seriously because people don't like their hobbies and interests being scrutinized.
I'm not going to argue about this anymore. It's one of those things where the hobby I used to enjoy is no longer for me. It's for you kids to buy your V Bucks and season passes at an ever increasing price. Let the publishers know you love giving them more and more money for beta software wrapped in a new Peter Griffin skin!
I didn't choose it and neither did you. You had this forced on you and you were like "yes, daddy more" because people don't have the stones to say no with their wallets. You won't give up your Diablo IV Season Pass trinket pack with 666 Devil Coins and a new Overwatch "Dablo" skin for Moira. You're out of your depth.
Listen if you want to piss away money on transient shit you are welcome to go and do it, but the person missing the nuances here is you. The industry moving towards these models is negatively affecting gaming as a whole and it'll only get worse, even if you're too blinded by tacky skins to notice the reason why.
My guy, I wasn't even trying to make a defense of micro transactions, I was pointing out the really weird comparison of a PS1 game from 1997 with no baked in online features, and a modern game with baked in online features.
Matchmaking is also peer to peer as far as anyone knows but I can't find any info on how messages are handled. It's entirely possible those also work on their peer to peer system but even if not a server that serves short text snippets with coordinates to all these players could be run on 20 year old hardware so not even costly enough to register.
Oh, yea, they have a verification server for shadowbans but it isn't strictly necessary for matchmaking, if that verification process were removed you can still play. The seemless coop mod for example does that.
Addressing only your first paragraph, the comparison is a bit silly. FF7 didn't have any online features. Elden Ring does.
Your rant or point is hard to take seriously when it eschews any kind of nuance and comes off as "old man yells at cloud".
It's hard to take seriously because people don't like their hobbies and interests being scrutinized.
I'm not going to argue about this anymore. It's one of those things where the hobby I used to enjoy is no longer for me. It's for you kids to buy your V Bucks and season passes at an ever increasing price. Let the publishers know you love giving them more and more money for beta software wrapped in a new Peter Griffin skin!
Lol, I am very critical of my hobbies, especially the companies that produce my hobbies. That's not why your comment is hard to take seriously.
Also, who is "you kids"? I'm in my thirties and don't buy mtx.
Alright, adult.
I didn't choose it and neither did you. You had this forced on you and you were like "yes, daddy more" because people don't have the stones to say no with their wallets. You won't give up your Diablo IV Season Pass trinket pack with 666 Devil Coins and a new Overwatch "Dablo" skin for Moira. You're out of your depth.
Listen if you want to piss away money on transient shit you are welcome to go and do it, but the person missing the nuances here is you. The industry moving towards these models is negatively affecting gaming as a whole and it'll only get worse, even if you're too blinded by tacky skins to notice the reason why.
My guy, I wasn't even trying to make a defense of micro transactions, I was pointing out the really weird comparison of a PS1 game from 1997 with no baked in online features, and a modern game with baked in online features.
This is a lie not even loosely connected to reality.
Elden Ring doesn't use a server, it's peer to peer.
Player connections are peer to peer, but a server is absolutely still involved in match making and serving up player messages.
Matchmaking is also peer to peer as far as anyone knows but I can't find any info on how messages are handled. It's entirely possible those also work on their peer to peer system but even if not a server that serves short text snippets with coordinates to all these players could be run on 20 year old hardware so not even costly enough to register.
They have literally taken down servers before for maintenance and the like.
Oh, yea, they have a verification server for shadowbans but it isn't strictly necessary for matchmaking, if that verification process were removed you can still play. The seemless coop mod for example does that.