Technology
This is the official technology community of Lemmy.ml for all news related to creation and use of technology, and to facilitate civil, meaningful discussion around it.
Ask in DM before posting product reviews or ads. All such posts otherwise are subject to removal.
Rules:
1: All Lemmy rules apply
2: Do not post low effort posts
3: NEVER post naziped*gore stuff
4: Always post article URLs or their archived version URLs as sources, NOT screenshots. Help the blind users.
5: personal rants of Big Tech CEOs like Elon Musk are unwelcome (does not include posts about their companies affecting wide range of people)
6: no advertisement posts unless verified as legitimate and non-exploitative/non-consumerist
7: crypto related posts, unless essential, are disallowed
view the rest of the comments
You lost all credibility when you said
Which you wasted no time before saying! VR is great and the idea the person your responding to is posing is stupid and misinformed.
VR has been tangibly growing / developing for a decade at best.
The Virtual Boy was released in 1995. It wasn't wildly successful, but was roughly the start of home VR gaming. There were many VR arcade games and attractions after that in the intervening years until the Oculus DK1 and "modern" VR in 2010. That's ignoring the really early VR stuff in the 70s and 80s. Just because we have had major breakthroughs in the last 14 years with consumer cost doesn't mean time starts there.
Palmer Luckey didn't invent VR at 16 in his garage out of whole cloth without the decades of tangible growth and development done in the prior 2-3 decades. His breakthroughs in latency paved the way for the the current renaissance in consumer home VR, not minimizing his contributions, but VR didn't start with him, nor Valve, nor HTC.
Listen man, just a life lesson here for you to take. If your argument is going to be supported by citing to the Virtual Boy, it's probably not one you should be making.