this post was submitted on 06 Dec 2023
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I struggle to grasp how games can even fill up all of that disk space. Do they store all their textures uncompressed?
Uncompressed textures and uncompressed audio for all languages at once (this started with the 8th gen consoles because their shitty CPUs couldn't handle real-time decompression), so a lot of space is being taken up by audio that's never used in languages you don't understand because at some point in the last 20 years the gaming industry forgot how to create checkbox installers.
Titanfall started that, iirc. I wouldn't mind so much if they let you choose which languages you want installing.
At least some of the PS5 hardware is adding compression back again, so of those games are smaller on PS5 than on PS4.
CoD is an unoptimised piece of shit though. Their business model appears to be snuffing out the competition by filling your drive so you can't play anything else. The last Activision game I installed was the Tony Hawk remaster. I have no interest in CoD at all.
fitgirl repacks come with optional lang data
8th gen? Compression worked fine on much shittier hardware. It shouldn't be hard to decompress audio in memory.
I make VRChat avatars and I've looked at the models for COD characters and weapons before.
The sheer amount of material slots on those things is crazy. Like a whole ass material for a tiny texture that's just like, the walkie talkie on a character. It's so unessciary and while excess materials isn't the only reason the game is unoptimized, it's very telling of how much optimizing they actually do (basically none).
What? Are they using some special non-PBR effects?
Nah just don't like uv unwrapping and mapping properly I'm guessing 💀