this post was submitted on 31 Jan 2024
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[–] [email protected] 14 points 9 months ago (3 children)

I played Destiny 2 recently with some kid from Australia... he seemed like he was able to play online fine and I'm in the U.S.

[–] [email protected] 11 points 9 months ago (1 children)

It looked fine to you, but what was the perspective like on his end? Destiny 2 has a hybrid model where a bunch of stuff is done on the client to make overall experience feel smoother, even when latency is appreciable, but that still by necessity leads to all sorts of weirdness behind the scenes when the clients are catching up with the server and you start having hit registration issues, teleporting enemies and players, even though the client isn’t really dropping frames per se.

[–] [email protected] 2 points 9 months ago

Probably a player in his own league, gamer genius and cyberwarlord.

[–] [email protected] 5 points 9 months ago

Most FPS are probably fine nowadays, they've developed a lot of lag and ping compensation strategies. It might be a problem in a high stakes tournament with the best players.

[–] [email protected] 3 points 9 months ago

I've been playing online games in Australia since.. I guess the original Xbox. Actually on PC before hand I think? Was the original quake multiplayer? I have strong red faction memories but I'm sure I played a few prior.

Anyway - this was likely true until the last 10 years, 5 if you were regional. It's never been an issue with any big game - Warzone, PUBG etc. Even old battlefields have active AUS servers.