this post was submitted on 22 Jan 2024
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Following this tutorial, I tried gyro aiming on my Dualsense controller, which has analog triggers and gyroscopic motion controls. I set gyro to act as mouse, activated by a right trigger soft pull. If you use Steam with a controller I highly recommend this; it gives you almost as much control as a mouse and keyboard! Along with a few other custom rebinds, this gives me a console-ish experience on Minecraft Java :)

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[–] [email protected] 3 points 9 months ago (1 children)

My feelings exactly, I can only hope the leaked Sebile controller does come to exist as a finished product someday. Gyro and proper haptic feedback would basically put it on par with the Dualsense sans touchpad and it'd mean all major platforms have gyro available by default.

[–] [email protected] 2 points 9 months ago (1 children)

From what I understand the leaks only mentioned an accelerometer, not a gyroscope. The capabilities without a gyroscope would then be more like a Wiimote without Wiimotion Plus and without the infrared stuff. So no precise positional adjustments, just shaking. The described use-case for it would be that the controller "knows" when it's being picked up. So not even in those leaks there were any plans to put a gyro in their controller like every other company out there.

[–] [email protected] 2 points 9 months ago (1 children)

Taking a closer look, you're right. I was fooled by the headline there, serves me right for not double checking 😅. As a Wii owner back in the day I'm all too familiar with the limitations of accelerometer only controllers so that's massively disappointing.

I'll probably be sticking to playstation controllers for the foreseeable future anyhow for how feature packed they are, just wish gyro became more widespread.

[–] [email protected] 3 points 9 months ago (1 children)

My main reason for wanting gyro in Xbox controllers is that I believe that Windows would then also implement support for it in Xinput. That way it would become a de facto default controller feature and developers would have a reason to directly implement it in their games. Then we wouldn't be dependend on Steam Input to use it at all.

[–] [email protected] 2 points 9 months ago* (last edited 9 months ago)

Yup, that'd be fantastic! We also probably wouldn't have to choose between gyro and analog triggers when it comes to third party controllers and their usual Switch Pro Controller/xinput modes if that became a thing.