this post was submitted on 21 Jan 2024
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Gaming
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I’m not sure I know what a character action game is. God of War feels a little grating to me because there are enough enemies who feel like they’re programmed to be challenging and aren’t naturally challenging. I know some enemies from the Spider-man and Arkham games are technically the same, but they ride the other side of the line that defines immersion. DOOM 2016 and DOOM: Eternal are better examples of games with combat mechanics which encourage you (sometimes very strongly) to play the game a specific way, but lets you try to play it your way if you want, or can’t play the way it encourages.
A character action game is something like God of War, Devil May Cry, Bayonetta, or Hi-Fi Rush. Combo-based, juggle-based, score chasers, but different than the rhythm-based combat in Batman: Arkham or Spider-Man.
Oooh gotcha. Yeah, when I was a kid I enjoyed that sort of game, like The Force Unleashed was one of my favorites. But as I’ve gotten older they just haven’t been fun. I tried Darksiders when I was in college and it was mind-numbingly boring.
If God of War (2018) didn’t grant me the flexibility to chuck Kratos’ axe whenever I want and switch up styles between axed and hands/shield on the fly I would probably get too bored of this game to continue. But I do get a lot of enjoyment out of hucking that axe into someone’s noggin then bum-rushing them and beating the shit out of them with godlike aggression. That’s pretty cool.