this post was submitted on 13 Jan 2024
30 points (72.1% liked)
Apple
17455 readers
74 users here now
Welcome
to the largest Apple community on Lemmy. This is the place where we talk about everything Apple, from iOS to the exciting upcoming Apple Vision Pro. Feel free to join the discussion!
Rules:
- No NSFW Content
- No Hate Speech or Personal Attacks
- No Ads / Spamming
Self promotion is only allowed in the pinned monthly thread
Communities of Interest:
Apple Hardware
Apple TV
Apple Watch
iPad
iPhone
Mac
Vintage Apple
Apple Software
iOS
iPadOS
macOS
tvOS
watchOS
Shortcuts
Xcode
Community banner courtesy of u/Antsomnia.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Yeah I’m sorry to tell you that it’s just not a big thing. Is it cool? Sure. But I don’t need it, won’t buy it, and probably wouldn’t even if it was affordable (which it isn’t).
I’m not going to argue with you about this, so we’ll just have to wait and see who’s more “correct”.
Cheers.
Yeah. I don’t think any of this has been proven out. There is a lot of wait and see still to come in the world of VR/AR.
I’m really curious what the tipping point will end up being. It does not feel like Apple Vision Pro is locked in to be that thing. But it will position Apple well if something does come along that is the tipping point.
That’s a fair take.
As for your other comment in here somewhere… did Suckerberg not spend billions on his metaverse? It’s not that there isn’t money being put into it, it’s just that the interest isn’t there. VR has been a “thing” for decades already, it isn’t new.
The metaverse is a whole other ball of wax. Thats virtual social environments.
VRChat is thriving. They hit a new 100k concurrent users record over new years.
Apple is also specifically not worrying about “the metaverse” or “SocialVR” either. Yes, they have video calls. And group calls. But, they don’t have full on Memoji Land Social VR Or anything like it.
SocialVR/VRChat is actually the most popular use for people who are VR enthusiasts. AFAIK.
It’s yet to be seen if VRChat, or similar will make it to Vision Pro. The lack of vr controllers may be an awkward situation there.
Oh, and to your point about Metaverse failing. That’s a hard one to crack unless you are open to allowing everything to be totally free form like VRChat. Making a safe metaverse with clean public spaces that people also want to use is difficult.
Oh, and for me, “Metaverse” is only framed as SocialVR. Not the expansive all-inclusive omni thing definition. The whole word has been muddied.
He spent billions on a platform for which the primary audience (techie people) is not interested because his privacy and data position is a non-starter.
Most big tech like this takes off because techy people buy it and then show their friends. They help them buy and set up their own version of it to start until these companies eventually make it simple enough for non-techies. That’s how the game works.
Zuck made it completely unpalatable for those early adopters and he tied it to Facebook, a platform that young people despise. It was never going anywhere to begin with.
A big part of the reason it's not a big thing is because of how fucking disgustingly bad the hardware is.
You can ignore the fact that you can see pixels on other headsets a lot of the time, but pretty much only for games. You can't for very many of the use cases Apple has been showing. They kill text clarity, and they (and latency, and smashing the color space) kill passthrough.
Apple waited until they could make something over the bare minimum threshold for actually using it for things that aren't games.
But what need or use does it fulfill? Other than being a neat piece of technology, what use does the average person have for it?
There are plenty of people with several physical monitors, because having information immediately accessible in a concrete location is simply easier and more efficient than toggling virtual work spaces on one desktop. Our brains work in 3D physical space. Presenting information and work spaces the same way has loads of value before the actual objects are also 3D.