this post was submitted on 04 Jan 2024
1249 points (97.6% liked)

Memes

45728 readers
706 users here now

Rules:

  1. Be civil and nice.
  2. Try not to excessively repost, as a rule of thumb, wait at least 2 months to do it if you have to.

founded 5 years ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[โ€“] [email protected] 6 points 10 months ago* (last edited 10 months ago) (1 children)

Terms like that matters more for some services than for others. For something like Spotify or Netflix, if they terminate the agreement it doesn't matter much. You lose access, but there was no accumulated value. So you can just go somewhere with only minor inconvenience. Whereas on Steam, if they terminate the agreement then you could lose decades worth of accumulated games from your library - which could be very valuable. So that's a big difference.

Now, it's unlikely that Steam will just press delete on everyone's account. But we can imagine a very profit-hungry leader taking over Steam and deciding to put the squeeze on their vast user-base. There are many things they could do; such as adding ads, requiring 'consent' to include spyware on your computer, or charging additional fees. Long term users would not be in a position to refuse these things, because their Steam library is being held as collateral.

If you trust that Steam is never going to give you up, and never going to let you down, etc. Then there is no problem. Things are currently going fine, and they may continue to be fine for a very long time. It's just a matter of trust, and power, and hedging.

[โ€“] [email protected] 4 points 10 months ago

The thing here is, people will talk and if there are any serious issues, a lot of people, myself included, will have no moral objection to pirating the games they already paid for access to. And in some jurisdictions, it won't even be illegal. Like with most enshittification situations, it isn't going to be there one day and gone the next, so liberating your games won't be overly difficult.

The big gotcha will be online multi-player games. If you don't have a server, the client doesn't matter.