this post was submitted on 05 Jan 2024
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Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ

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or even pseudo-incriminated for attempting to maintain our own life.

It seems so stupid that I'm like a suspect for wanting an exchange of information without dropping my pants and bending over. No, I don't want cookies. Yes I want to read the article but no, I don't want to "sign up."

It makes me feel like being a f*cking hermit. But I prefer to pirate. Even though I'm not that good at it. Screw them. I got two private trackers, a VPN, and I hope that's enough.

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[–] [email protected] 3 points 11 months ago* (last edited 11 months ago) (1 children)

You're saying "piracy" subverts the means for a producer to profit off their product.

I'm saying the exact opposite: that it not only doesn't do that, but in fact almost certainly increases said profits (and linking references to support said position).

And I'm absolutely not defending "piracy". It shouldn't exist, as its existence is a symptom of serious issues within the market. And getting rid of it is simple: just provide an affordable and more convenient alternative. Valve did it. Netflix and Spotify did it, for a while.

But, if said alternative doesn't exist, "piracy" will happen, and it happening, while definitely a worse situation than said convenient and affordable option existing, will be more beneficial to both society and content producers than the absence of both.

[–] [email protected] -1 points 11 months ago (1 children)

You are suggesting that piracy eventually leads to profit. That's not a definition of piracy.

I am saying piracy is obtaining a digital product in an unauthorised manner to avoid paying for the product.

I am ambivalent to piracy. I think it's a common factor and it is up to content producers to combat it. I am familiar with the studies you've linked, but that's not the topic I'm discussing.

[–] [email protected] 1 points 11 months ago

You are suggesting that piracy eventually leads to profit.

Provided the product is something people want, yeah. If not, at the very least it won't decrease profit. As I said it's free marketing. Sharing. Word of mouth. Trying before you buy.

That's not a definition of piracy.

No, it's not, correct. I don't know why you think I was attempting to define it, but to be clear I was replying to this rethoric question of yours, and disputing your implicit assertion that it subverts the means for a producer to profit off of a product (which it evidently doesn't):

Is piracy not inclusive of subverting the means for a producer to profit off of a product when using that product?

(This is the end of the previous paragraph; just putting this here because otherwise, at least in my client, the two quotes back to back look like they might be confusing to read; this probably is, too, but hopefully not as much.)

I am saying piracy is obtaining a digital product in an unauthorised manner to avoid paying for the product

No, piracy is the practice of attacking and robbing ships at sea. Of course dictionaries also include, at this point, definitions like (from Oxford's) "the unauthorized use or reproduction of another's work" (which is clearly wrong, as it would include things that no one refers to as "piracy", like plagiarism or copyright infringement) or yours (also wrong; that would be corporate espionage and sabotage; you might have been trying to say "obtaining a copy of a digital product..."), due to the concerted malicious efforts over several decades by IP lobbies to attack such a fundamental aspect of culture and of human nature as sharing (which is what is being attacked when the word "piracy" is used in this context) by labelling it with the same word as a particularly horrible crime.

I am ambivalent to piracy.

That's horrible, tragic, and sad. Regardless of whether you're using the correct definition or the malicious one.

it is up to content producers to combat it.

Sure, if by that you mean provide an affordable and more convenient alternative.

Though I'd argue that given that most of them (with exceptios such as Valve, which is doing an excellent work combating it, judging by the amount of unplayed games in the stereotypical Steam library) seem to prefer to make their customers' experience worse (to the point of installing malware on their computers) such alternatives should, at this point, be forced through customer protection regulations.

but that's not the topic I'm discussing

I wasn't replying to whatever topic you were discussing (and at this point I neither remember what it was, nor care to), as I thought was evident by quoting a specific part of it I was replying to said specific part, to wit, your implicit (and clearly incorrect) assertion that "piracy" negatively affects profits.

Then for some reason you started talking about definitions, and here we are. 🤷‍♂️