this post was submitted on 26 Dec 2023
145 points (95.0% liked)

Asklemmy

43807 readers
854 users here now

A loosely moderated place to ask open-ended questions

Search asklemmy ๐Ÿ”

If your post meets the following criteria, it's welcome here!

  1. Open-ended question
  2. Not offensive: at this point, we do not have the bandwidth to moderate overtly political discussions. Assume best intent and be excellent to each other.
  3. Not regarding using or support for Lemmy: context, see the list of support communities and tools for finding communities below
  4. Not ad nauseam inducing: please make sure it is a question that would be new to most members
  5. An actual topic of discussion

Looking for support?

Looking for a community?

~Icon~ ~by~ ~@Double_[email protected]~

founded 5 years ago
MODERATORS
 

I love the original Hotline Miami but I'm not a big fan of the boss fights like the ones in Neighbors (Biker) and Deadline (Van Driver). I find it kind of slows down the game and limits the strategies you can take.


Another example would be Fallout 3. I find the tutorial section in Vault 101 can feel a bit long after a fifth run but maybe that's because I was spoiled by Fallout New Vegas' ability to run off in your own direction immediately after leaving Doc Mitchell's house.

you are viewing a single comment's thread
view the rest of the comments
[โ€“] [email protected] 4 points 10 months ago (2 children)

The sewer section in Vampire Bloodlines. It's a long action/combat sequence that totally does not fit with the rest of the gameplay.

[โ€“] [email protected] 2 points 10 months ago

It's so long, especially if you get turned around. Which is easy to do, since it violates one of the core rules of combat level design: have a clear path forward. And it's interspersed with "puzzles" that are really just exercises in frustration.

There's a specific command to skip the ocean house, but I didn't mind that. I wish I could skip the damned sewers.

[โ€“] [email protected] 2 points 10 months ago