this post was submitted on 30 May 2025
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This is a timely addition to the recent discussion on this comm

(page 2) 5 comments
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[–] [email protected] 7 points 1 week ago (1 children)

To make people who can't parry complain about parrying.

[–] [email protected] 6 points 1 week ago

That's not it though. No one complained about parrying in Bayonetta or Ninja Gaiden II because this is where the mechanic belongs. But when you start seeing it in Resident Evil or Doom, or even new IPs like Slitterhead, you have to start questioning if combat designers are being pushed to ride a trend or if they're being lazy and using parrying as a crutch.

[–] [email protected] 7 points 1 week ago (1 children)

If you ask me, if done correctly it's very satisfying when parying, feels like a rhythm game.

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