this post was submitted on 14 May 2025
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[–] [email protected] 15 points 2 days ago (2 children)

I just need controllers to work in menus

[–] [email protected] 14 points 2 days ago (1 children)

I'm shocked someone hasn't grabbed the files from the Xbox release and used their implementation as a base. It wasn't great, but it worked well enough on a controller considering how complicated Morrowind's UI was.

[–] [email protected] 5 points 2 days ago

I'm hoping the lua in OpenMW 0.49 willallow for it to be implemented. If I ever get free time I might try my hand at it.

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[–] [email protected] 8 points 2 days ago

But do they also randomly explode all over the place when you enter a room?

[–] [email protected] 8 points 2 days ago (2 children)

So now my thief can simply stack crates to get to a store's unguarded second level instead of grinding the acrobatics skill? Nice.

I know they try to remain faithful to the original design, but I can't help but wonder how hard it would be for the OpenMW devs to integrate a full modern physics engine such as Jolt or PhysX into the engine. Probably much easier than building one from scratch in Lua of all things!

[–] [email protected] 7 points 2 days ago (1 children)

I know they try to remain faithful to the original design, but I can’t help but wonder how hard it would be for the OpenMW devs

I would love it if, after OpenMW hits 1.0, they set a new goal of feature parity with Skyrim (or Skywind).

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[–] [email protected] 8 points 2 days ago

This kinda s'wit really makes my day, my n'wah

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