this post was submitted on 04 May 2025
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[–] [email protected] 27 points 1 week ago (4 children)

Frank Zappa ideas; paraphrased by me.

In the 1960's the music execs like Frank Sinatra and Duke Ellington and had no idea what the kids wanted. They just threw money at the problem and gave contracts to anyone. The result was a vast variety, everything from Sha-Na-Na to the Mamas and the Papas to Iron Butterfly. When the next generation of bosses got hired, they looked at the one consistent moneymaker; Motown Records. Everyone at Motown had a similar look and singing style...

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[–] [email protected] 25 points 1 week ago

I think people don’t realize that current CEO’s are still old. Many of them in their 50s. I don’t think those are millennials.

[–] [email protected] 25 points 1 week ago (4 children)

It started roughly around the ps3/360 era, when corporate devs began prioritizing turning their games into skinner boxes that were designed to motivate players to keep playing, so they would be more likely to engage in microtransactions, see more ads, or continue paying subscriptions. Of course gacha garbage is a fuller expression of this kind of manipulation now days.

Still plenty of great games out there, and in some cases we have a real renaissance.

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[–] [email protected] 24 points 1 week ago* (last edited 1 week ago) (5 children)

Wait, gaming is shit now and it was great in the past?

I agree about the speed of progress, but someone is forgetting all the movie games on the ps2 (looking at you cat woman).

Also, I’m old enough to remember the angry video game nerd reviewing bad NES games, holy shit, you have no idea how bad it can get.

[–] [email protected] 14 points 1 week ago

Yeah, this seems like a case of survivorship bias and the fact that there are way more games coming out in the modern age.

[–] [email protected] 5 points 1 week ago (2 children)

There should be a list of actually good movie tie-in games. There's probably like 20 of em and 2 of them are LOTR.

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[–] [email protected] 19 points 1 week ago

get absolutely abused by employers squeezing every penny they can while blocking union efforts

He forgot that part

[–] [email protected] 16 points 1 week ago

More of a late stage capitalism issue than a millennial issue

[–] [email protected] 13 points 1 week ago

the entire us went to shit, what's your point

[–] [email protected] 10 points 1 week ago

The people who break there bakes making the games. Are the ones who enjoyed them as kids. It’s the executives and managers who run the decisions. Who have never played games before.

[–] [email protected] 9 points 1 week ago (1 children)

Who is the main target audience downloading and paying for these games?

[–] [email protected] 5 points 1 week ago (1 children)

Boomers, unironically. Well then x too, but 45+ are the biggest share of gamers by far in the west.

[–] [email protected] 14 points 1 week ago

Boomers would be 60+ though. Anyone 45-59ish would be Gen X.

[–] [email protected] 8 points 1 week ago (5 children)

I certainly wanted to be a gameDev, and had shit ideas. It is my fault.

[–] [email protected] 7 points 1 week ago (1 children)

You probably don't have shit ideas, you just need help making you ideas work. Even Tolkien had a group of people help I'm improve the Hobbit.

[–] [email protected] 5 points 1 week ago (3 children)

One of the things I wanted to make, is a pixel style build a vehicle game, where you earn parts for vehicles that you build.

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[–] [email protected] 8 points 1 week ago

Mostly or straight became indie devs or got they asses fired on AAA studios, let's be honest indie and double A studios are what still keep this hobbie alive today

[–] [email protected] 7 points 1 week ago

Excuse me, but a lot of passion han be found on the indie market.

[–] [email protected] 7 points 1 week ago

Ape Escape was such a good game. Shame that Sony has abandoned it

[–] [email protected] 6 points 1 week ago* (last edited 1 week ago) (5 children)

Serious, genuine question:

Has a team of, or single Zoomer game dev(s) ... made... any... game?

I am not gonna pretend that I somehow know all games and all game dev teams by age, but uh...

Yeah, are there any notable games made by a team that is majority composed of people born after '96 ish?

Like... I am a millenial, and I am well aware of the ludicrous greed and mismanagement of AAA studios, how even most AA studios end up getting fucked by some kind of IP rights/funding issue, if they live long enough... I'm still pissed that EA killed Maxis... and I am also well aware of many games with primarily millenial dev teams... very often devolve into, or revolve around 'millenial speak' / 'millenial writing' ...

Most of us millenials, outside of the tiny number of mod teams that actually stuck together long enough to form a game studio, or just outright form an indie dev studio... yeah most of us just jumped into the megacorp game dev meat grinder and then acted both entitled and surprised to find out that 'corporation bad, actually.'..

But I seriously cannot think of a mainly zoomer game dev team that's made anything other than pretty much shitty asset flips and/or outright scams, enternal alpha/early access type bullshit.... or maybe mobile, gacha type games?

I would love to be informed that I am an idiot and there are some really good zoomer made games, but I am ignorant of their existence.

Hell, even a seriously good mod by zoomers would count, I know I was modding many games before I even got out of highschool.

[–] [email protected] 13 points 1 week ago (2 children)

A huge amount of games in the indie scene are made by zoomers. Lethal company was made by a 21 year old. The current game industry is composed of mostly millennials, but still a lot of zoomers.

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[–] [email protected] 6 points 1 week ago

Gen X is running those companies, they're the ones to blame for this shit.

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