this post was submitted on 03 Sep 2023
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Gaming

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Most of the video games I’ve played were pretty good. The only one I can think of that I didn’t like was MySims Kingdom for the Nintendo DS. Dropped that pretty quickly. It was a long while ago, but I’ll guess it was because there were too many fetch quests and annoying controls.

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[–] [email protected] 11 points 1 year ago

Its very rare that I actually finish a game that's just plain miserable but I got a nomination since it was also (thankfully) short: Photographs

Photographs is an indie puzzle/narrative game, where you solve dilemmas through a different set of mechanics in 5 different narratives. So far so good, that's somewhat interesting. It falls apart completely, however, on the absurdity of its attempts to be tragic. Every story in Photographs has to be a tragedy - which in itself is already a negative point. You start each of these vignettes already expecting how it'll all go wrong, which by the third or fourth time is already stale. You're just waiting for what will be the inevitable Bad Thing™ that will randomly happen to these people.

But its biggest failure is that those tragedies just don't hit. I'll spoil some of those so be wary if you're still interested in that. In one of those, a swimmer is caught in a doping scandal, which ends with her being scorned, kicked out of the competition scene, and homeless. In another, a newspaper editor decides to only publish bad and infuriating news to get more readers, and ends up being bombed by one of his former employers, after publishing a paper that says people deserved to get fired. The quickness in which things go south and the intensity is absurd, to the point of almost being comical. Worse of all, it also fails in one critical point (one which even big names fall for) which is not building up its characters. You rarely get an idea of who you're dealing with before tragedy occurs. You'll often only have a general understanding - old man lonely, athelete stressed, editor scared of bankruptcy - before the inevitable happens, and by that point you're on the rollercoaster watching a castle fall down, but it was more like a makeshift, straw castle that you never really cared about.

And at the end, you get one final "tragedy" where you as the player will decide one of these stories to rewind and have a chance at a happy ending. Its a distressing attempt at emotional manipulation where the multiple characters will beg you for their lives and futures, but once again...you have no investment in any of these. They're all 1 dimensional cardboard cuts, all struck by baffling circumstances. You might as well pick at random - for my part I did the one story that angered me the least, the lonely alchemist - but at the end its just one more alternate future for empty characters.

Its by far one of the games I've hated playing the most, and a massive stepdown from a developer that made some kickass mobile games before (You Must Build A Boat is still a must have)

Now I kinda want to make a thread for highly rated AAA games that disappointed you...

[–] [email protected] 10 points 1 year ago* (last edited 1 year ago)

Sunset. It was a walking simulator back when they were all the rage.

You might think including walking simulators is cheating for a 'most unfun' game rating, but no matter what game comes to mind when you think of 'walking simulator', Sunset is more boring than that.

If you've played this type of game, you'll know that the best ones are the ones that have their plots unfold in interesting and engaging ways. There isn't a lot else going on in these games so a good plot and interesting ways to engage are paramount for this genre.

Sunset had you walk through an apartment to guess what object to interact with to advance the plot in a completely linear manner, driven entirely by post it notes. The plot was also pretty basic for the genre too.

How this game got 9/10s, 4/5s and a game awards nomination is fucking mystifying. The reviews talk about some deep commentary about civil wars or some shit, but I was too bored out of my mind to notice anything other than a high-schooler's attempt at writing about war. It's so far up its own arse about its 'war is bad' message that it forgets that it needs to convey it in an interesting way.

The game was received so badly by audiences that the developers just noped out of the video game market.

[–] [email protected] 10 points 1 year ago

This is gonna be a deeply unpopular opinion but the Legend of Zelda Ocarina of Time is my least favorite game I ever played. I like rogs but never owned a nintendo and my friend was always raving about it so I finally played it a few years back and I just hated it. The gameplay didn't feel good which I expected given it was still the wild west of 3d graphics but the thing that really annoyed me was how much sitting and waiting you had to do. All enemies are just sit, wait, dodge, hit in the right spot, repeat. Plus everyone wants to talk to you to tell you everything about the gameplay instead of just letting you figure it out. I found the whole experience frustrating.

[–] [email protected] 10 points 1 year ago (10 children)

Noita, it's the most sadistic "normal" game that i've ever played, barring those troll game that's meant to be rage inducing. It's a good game, but dang this game is bloody hard it become unfun the more i play as i couldn't make any progress.

Maybe i'll give it another try in the future 🤔

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[–] [email protected] 9 points 1 year ago* (last edited 1 year ago) (1 children)

Need for Speed Unbound.

The stakes are just too high and the limit on time and funds you can safely earn just makes it feel stressful when it should be fun.

I can get the appeal of the risk/reward but it crosses the line from exciting and tense to anxiety inducing for me.

On top of that the game was kind of unstable on release and if you crashed it counted as losing the race and your wager etc and you cannot load an earlier save or anything, if that was the case the whole game would actually be decent apart from the lack of event variety.

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[–] [email protected] 9 points 1 year ago (1 children)

Fallout 4

The changes they made to the game mechanics ripped a lot of the roleplaying out of the experience. I kept hoping to find a lot of what I loved about Fallout 3 and New Vegas in it, and never did.

It's not even necessarily a bad game, but the aspects of the games that I found fun were either heavily reduced or removed completely, leaving behind an open world shooter with a bad story.

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[–] [email protected] 9 points 1 year ago (3 children)

SimCity 2013 or whatever the full online one was.

It was bugs and lies all the way to the bottom of it.

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[–] [email protected] 8 points 1 year ago (3 children)

Satisfactory.

Totally my fault, it's not a bad game it just wasn't remotely what I was looking for when I bought it.

I got it expecting "factorio in 3d", however in reality it was more like Subnautica or Fallout 4 if the base building in those games was the main part of the game.

By the time I had finished loading the first phase of the space elevator I had came to terms with this.

As it turns out, the game that scratched that itch was heavily modded Space Engineers.

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[–] [email protected] 8 points 1 year ago (1 children)

Stardew valley - it sells itself as a harvest moon inspired farming Sim but as someone who grew up playing a lot of harvest moon, I really can't help but be super disappointed in it. Harvest moon games have a complex and more importantly moving relationship system - you start to go after one marriage candidate, the others will pair themselves up and have kids alongside you. People move in and out and you need to really get to know people in order to progress the game and unlock things. Stardew valley? Super flat in comparison. All the candidates you don't marry feel super flat once you lock yourself out of them. There's not much locked behind friendship so there's less reason to get out there and really work on befriending everyone.

Also fucking combat - it's a supposedly nice and peaceful farming Sim, yet combat is an unavoidable part of the game. I didn't sign up for combat! It's not fun it's just annoying.

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[–] [email protected] 8 points 1 year ago

EA's F1 completely ruined due to shit AI ramming and acting completely unrealistically

[–] [email protected] 8 points 1 year ago (1 children)

I found spelunky to be a game not fitting for me at all. I really wanted to like it, but I found myself to be unmotivated when I kept losing and didn't feel like making more skillwise progress. I might just suck, but I just don't feel like playing that punishing roguelikes.

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[–] [email protected] 8 points 1 year ago (1 children)

Most of the games of my childhood - they exclusively came from the <$5 bin 🙃 at least we had a PlayStation 2 but Crazy Frog Racer 2, Frogger: The Great Quest, Zathura, Animal Soccer World, and Street Vert Dirt are noteworthy “highlights”.

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[–] [email protected] 7 points 1 year ago (5 children)

Triangle Strategy. It's basically a visual novel with 5 minutes of combat every hour or so.

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[–] [email protected] 7 points 1 year ago (1 children)

Idlegames, though I kind of dont want to count those as games in the first place. What make them anathema to fun to me is that they are designed for you to waste your time on them. They dont teach you anything either, maybe some prioritization if you really get into them.

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[–] [email protected] 7 points 1 year ago (1 children)

Minesweeper. Because I found it ugly and boring and it still managed to put me on edge.

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[–] [email protected] 7 points 1 year ago (7 children)

Bloodborne.

It didn't even feel like a game. It was simply pattern-recognition torture.

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[–] [email protected] 7 points 1 year ago (1 children)

I tried playing Blasphemous recently and had to drop it in a couple hours. I might've stuck with it had I tried it when I was younger but I've discovered that nowadays I don't have the patience to play games that require you to beat your head against a brick wall until it breaks. So many frustrating enemy placements and insta-kill spikes, the movement is slow, the combat is unsatisfying, I just didn't feel like I had much incentive to continue playing (minus the art style which is absolutely gorgeous).

[–] [email protected] 9 points 1 year ago (2 children)

I felt this with Elden ring. Once I got past the starting area, it just felt like everywhere I went I’d find enemies that kill me in 1-2 hits if I made one wrong or mistimed move. I wish I had the skill or patience to get through it, but I just found it too time consuming to try those tough enemies again and again. Definitely may just be a skill issue on my part, so I don’t necessarily want to dissuade others from giving it a shot.

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