Still in early access, and not very pleasant to looking at first glance, but Ostronauts is a start from scratch go anywhere and solve problems space game. On my first play I was pulled over but the cops for salvaging without a license only for the cop to write me a ticket and then start flirting with me. I got his number. Make sure you can cover the cost of the ticket and docking fees before you dock or they won't let you undock. Flight mechanics are very real and you quickly feel like your piloting a space jalopy. RPG system is great too. You unlock skills that level as you use them and need to repair components as they can break down. Slow development by I think one guy, but a work of love for sure.
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I'm commenting late, but there is The Precursors which does require Slavjank tolerance, but if you have it, it provides an interesting flavor on a space opera adventure.
I also haven't tried The Tomorrow War which seemingly requires even higher Slavjank tolerance, and probably isn't a top of all time game, but seems interesting if you like peering into strange forgotten games. Warlockracy did a video of this one.
I’ve actually heard of The Precursors before. It was featured in Tehsnakerer’s Playing series. I don’t know what my tolerance of slavjank is. I’ve played Operation Flashpoint a lot when I was a kid. Does that qualify as slavjank?
Really it just means the sorts of bugs you find with minimal QA testing combined with stilted voice acting, potentially untranslated audio or text, cultural beats that don't quite cross over, and some game design choices that are different than how a game developed alongside western games might do things.
If you can stand this lack of polish, these sorts of games can at least give amusement for their price point.
If you're into retro-gaming, Starflight and Starflight II were both excellent.
https://en.m.wikipedia.org/wiki/Starflight
https://en.m.wikipedia.org/wiki/Starflight_2:_Trade_Routes_of_the_Cloud_Nebula
Star Citizen is the only modern game that I've got any hope for. It's still years from being a proper game, but in the meantime you can have a surprising amount of fun in the persistent universe, assuming you can run it at acceptable framerates.
It gets a ton of hate, which I think is pretty unjustified given that it's the single most ambitious gaming project ever, and the progress they've made with in-house tools is frankly amazing. Just don't go dropping hundreds on ships and you won't have anything to regret.