Xenogears. 80-hour game, and that’s without grinding for everything. And, it probably would have been close to twice as long if they’d been funded enough to complete it. As it was released, the second disc began with a 2-hour cutscene with a save point in the middle, which essentially summed up most of the second half of the story. Amazing game. Like playing through an entire mecha manga.
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I love persona 5 but always quit after 40 hrs of playing it. It's so damn long lol
Lufia: Rise of the Sinistrals. JRPG for the SNES published by Quintet. VERY large game for the era, there are a LOT of towns with dungeons to go through. Gets a little grindy mid-way through, it also manages to fit such a large quest with such a large game map on the cartridge by having relatively little variety in visuals. There's one town tileset, there's one dungeon tileset that gets palette swapped, there's one cave tileset that gets palette swapped, there's a relatively small number of music tracks you'll be hearing a lot.
The North American release of its sequel had a very late game dungeon that was corrupted, and technically possible to move through but you'd have to have played the PAL version to know what you're doing. One of the few broken games I'm aware of to get a Nintendo seal of quality. Lufia II is actually a prequel, you play out the full adventure of the legendary heroes you play in the cold open of Lufia. There's a cool detail between the two games, in the first, when the legendary heroes were legendary, the dialog is spoken very formal and pompous. In the second game, when we've been with them this whole time and they're just people, the same dialog plays out the same way but it's much more casual. "Come forth and show thyself!" becomes "Come out and show yourself." Probably my favorite detail of the whole series.
Deuteros. This is pre 1995, I believe.
Played the game for over a day, got to conquer the entire system, thought I was done but then I found out that that was only 10-20% of the game
DDLC. It was a free dl, and I never played anything like it, so I figured I'd see what everyone was on about. It was surprisingly short!
The Last of Us II. I went in expecting the same act structure as the first and was surprised. If you've played it then you know what I'm talking about. Despite mainly taking place over just a few days it really feels so drawn out and a relentless struggle, which felt so perfect for the world of the game.
Castlevania Symphony of the Night... At least when you defeat Shaft properly
An ENTIRE NEW CASTLE!?
I've avoided this thread for a bit because I assumed there'd be a bunch of dick jokes. I was pleasantly surprised with a bunch of thoughtful and awesome comments. Fucking love the nerdiness of this community.
To answer the question - there's a number of them, but i think the first one for me was Fable: The Lost Chapters. It added a ton of new content on top of the base game, plus there were a good amount of extra side quests, challenges, puzzles, collectibles, etc, that I got so much beautiful and memorable gameplay from it.
It does feel like games nowadays are made to appeal to the masses and/or pump out a lot of games as quickly as possible in order to generate as much money as possible. Fortunately indie game studios and devs still exist for people that are looking for a little more substance. Shout out to the Indie Stone for Project Zomboid and their continued efforts to add more awesome features to their game!!
I got surprised by DeathStranding.
Did not expect that a game that’s basically about going from A to B through walking could be that lengthy, having great scenery and a weird, vague but good story.
I’m really excited for its sequel, just hoping it will also be available for PC on release.
I wasn't surprised by the length of the base game, or even by the presence of the post game, but by how much time the game spent ending. You beat the villain, that should be it, right? Lol no, you have to traverse the whole game world without vehicles and no network support. That's it, right? Lol no, here's a giant boss monster. That's it, right? Lol no, here's a shitload of cutscenes. Then the credits, then cut to black. That's it, right? Lol no, more cutscenes, then one last delivery... and one last burst of cutscenes, some of which should have come earlier. That's it, right? Lol almost, you have to watch the credits again, and then one blessedly short cutscene before the postgame, and then you can finally go to the main menu and quit.
I really liked the game, but good lord.
Classic kojima
Dragon Age: Origins. The base game was easily 80+ hours of interesting story and game play. Each DLC added 20-40 hrs a piece. I used to play it a ton.
I don't recommend giving money to EA, though. They have properly shit all over the sequels.
Elden Ring. Even after finishing the final boss there was so many areas I’ve not been to. And all those areas are unique - some with unique enemy types. It’s the game that dares to hide a secret area behind a secret area.
from the people who brought us illusory double walls of the Great Hollow and Ash Lake, go figure
It Takes Two. I thought the game would be over about four times, but then it kept adding even more mechanics and got HARD. I thought it would be super casual, did not expect that much length and depth to it (ignoring the cheesy story 😅)
Hollow Knight.
Surely this is the end of the map..... Ok but now Suuuuuurely this is the end of the map.... OK NOW SUUUURELY.....
I love it when a game is about exploring and half of the content is optional.
That Pathfinder Kingmaker was long as hell. Not sure i want to start the sequel until I'm good and ready for another pleasant slog.
Pleasant slog should be the tagline on every owlcat game.
Love them but they definitely love a long game and a fuck you puzzle here and there.
Nier Automata actually kinda pissed me off the first time I played it. Thought I was finished with the game and was confused by the ending, turns out that was just ending A. Gotta play again for B, and then C, and can't forget D and E for the full picture.
Had to take a break from the game but I went back for the rest of the endings and they're worth it. Also they cut out a lot of the side quests and grinding after ending A. Getting that first ending is actually like 50% or 60% finished. But yeah, at first I was getting flashbacks to the PS2 games that tell you the true ending can only be seen by playing again on the newly unlocked 'Very Hard' difficulty
Hollow Knight. Every time you think you're nearing the end, there's still a lot more. The true ending and optional DLCs add so much.
The Talos Principle. After a short bit in the game, you go to a hub area that goes to other areas like the one you just came from. Eventually, you find out that there is another hub area above this which leads to other hub areas. I didn't remember if there is another layer on top of that, but either way, once I hit that second hub layer, I remember realizing that the entire game was multiple times larger than I had thought, and I had no way to know if it would expand again when I made it to the next area.
Yakuza games a completionists dream/nightmare
Okami. Every time I finished an area, I thought I was nearing the end of the game. And every time, I was presented with a new, even larger area.
Pokemon Silver. Beat the Elite 4 and surprise now you get to go back to Kanto.
Blew my tiny mind…
GTA IV actually, not even counting the two huge DLCs, just the base game alone.
I 100% Tunic in 15 hours. I expected it to be longer and harder, considering it's not even in a real language and you have to translate it to solve most of the puzzles.
Untitled Goose Game, but the other way. Got to the end of what I assumed was the first world, but it turned out that was the entire game.
Still a good game, but if I'd known I would have waited for a sale or something.
Nethack.
The first few dozen times I played it, it felt like it took forever to get anywhere. The most recent time I played, it felt quick and easy to get to the bottom. (I got stuck on something, though, and haven't been able to continue past the valley of the dead.)
Fallout 4. The amount of world exploration and itty bitty stuffs almost makes me lost myself in exploration, even though the story can be really short depending how you progress the content. On my first playthrough, I clocked at ~90hrs of play time and only just passed the 1/4 of story progression just because I sucked in sidequest and exploration.
Never thought I enjoyed the base building and assisting settlements aspects, Bethesda did great job on Visual storytelling speaking as Interplay/Obsidian Fallout fan.
Another case is STALKER Anomaly mod which can gives you theoritical endless playtime as long as you creative to build your own CYOA Stalker story. Though I don't recommend Anomaly if you're looking for the STALKER lore (as they're fan project) and should be treated as post-vanilla playthrough.
As an older gamer I want the opposite: shorter games. I don't have the time to sink.
Going back a ways here with Castlevania: Symphony of The Night. It seems like a fairly fleshed out game as it is when you get to the “final” boss but then you read a guide and find out “ending A” is only half of the game
Upside down castle
I remember grinding my way through Pokemon Conquest, having a decent time but also kinda wanting it to reach its conclusion. I get to the end of the main campaign, scroll the credits, and then it tells me on next boot that there's now some more content to play.
"Oh cool, a postgame," I thought.
No. There was not a postgame. There were something like eighteen new campaigns to play.
To a certain kind of person this must've felt like Christmas morning. I put the game in a drawer and didn't turn it on again out of sheer intimidation.
Celeste. I was not expecting the core and farewell