this post was submitted on 02 Oct 2024
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Games

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[–] [email protected] 9 points 2 months ago

Gee, I wonder fucking why Tim. What a clown.

[–] [email protected] 9 points 2 months ago

So his big revelation is that Fortnite is really popular with kids.

[–] [email protected] 8 points 2 months ago (3 children)

Motherfucker... How many times do you you have to fail before you listen to your customers, who are screaming what they want?

This is why voting with your wallet is nonsense. They'll never learn why they failed, only that they did

[–] [email protected] 5 points 2 months ago (3 children)

It is still important that they fail. If you buy their shitty games they will still think that they are right and they would have the profit to support their opinion

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[–] [email protected] 3 points 2 months ago (2 children)

This is why voting with your wallet is nonsense.

Not buying Star Wars Outlaws had an effect on Ubisoft and Assassin's Creed Shadows. Maybe it won't amount to anything meaningful in the end, but it did do something.

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[–] [email protected] 3 points 2 months ago (1 children)

I disagree. Voting with your wallet is the only metric they understand. They just ascribe different analysis as to why it failed to their boardrooms. In the end, you put 70 million into the development and marketing of a game that doesn't sell, that is going to get attention. Complaining on Reddit won't.

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[–] [email protected] 7 points 2 months ago* (last edited 2 months ago)

I don't see Elden Ring devs complaining, maybe focus on gameplay and style more than graphics and MTX and hollywood actors?

[–] [email protected] 7 points 2 months ago (2 children)

Maybe instead of playing with money, the money people should come up with ideas. I can't think of a time where more budget meant more fun.

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[–] [email protected] 6 points 2 months ago

This is the part of the capitalist grift where they manufacture apathy and indifference towards the gutting of a (relatively) decent career, in this case videogame development, as a skilled highly paid profession in a way they hope permanently damages the perceived societal value of the career.

[–] [email protected] 5 points 2 months ago (10 children)

The biggest thing I miss from yesteryear is all the low budget straight-to-handheld spinoffs. No clear place for those to exist now that dedicated handhelds are dead, and no room for quirky little side projects when publishers are putting all their resources into just a few AAAA megagames.

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[–] [email protected] 5 points 2 months ago

I liked it when they were Epic Megagames and made fun games about green rabbits, savage jungle women, and giant fighting robots

[–] [email protected] 5 points 2 months ago (1 children)
[–] [email protected] 9 points 2 months ago (1 children)
[–] [email protected] 3 points 2 months ago

Chikka chikka Slim Weeny!

[–] [email protected] 4 points 2 months ago

Umm 🤔, they have weekly free games. Epic games had effectively trained me to not pay for games.

[–] [email protected] 3 points 2 months ago

There are no game manufacturers, just licenses to rent from subscription parasites. Sell me a product as an entire industry standard. NEVER ask me to trust you. NEVER try to steal from me with legalise. My terms of purchase are ownership of my purchase with no strings attached whatsoever. I will continue to play and mod open source games or play nothing at all, but I will never cross that line. I have a 12th gen i7 and Nvidia 16 GB GPU. I can absolutely play the AAA titles of today, but there are no game manufacturers, just worthless criminal feudalism and subscription extortion parasites.

[–] [email protected] 3 points 2 months ago

Anything out of his mouth you need to take with a giant grain of salt. But exclusive salt.

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