this post was submitted on 07 Dec 2023
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[โ€“] [email protected] 12 points 11 months ago (9 children)

Both Mario Odyssey and SMB Wonder are only innovative in a vacuum where Mario is the only platformer franchise. Which for a lot of people I imagine is the extent of their knowledge about platformers.

The things people call "innovative" about Mario Odyssey are just half Kirby and half Banjo-Kazooie. Yeah Odyssey's biggest maps are way bigger than Banjo-Kazooie, but SMO runs on hardware that can emulate the N64, and it still has quite a few maps on the smaller side

SMB Wonder... I don't actually know what people call "innovative" about SMB Wonder, but I've seen people call it "innovative." It's the best 2D Mario made in the 21st century and it has a pretty cool gimmick. What's innovative about this?

[โ€“] [email protected] 8 points 11 months ago (3 children)

Don't you think people just mean that it feels like a Mario game at the same time as feeling fresh? That's certainly how I felt. It's "innovative" in the sense that there are things that you didn't expect, and that's fun and exciting. I could be wrong, but I don't think anybody means "innovative" in that it's ground-breaking in the larger gaming world or even in the platforming genre.

[โ€“] [email protected] 3 points 11 months ago (1 children)

"Innovative" isn't the term I'd use to describe that, but it makes enough sense.

[โ€“] [email protected] 2 points 11 months ago

Said another way: the game is innovative (for a Mario game), NOT the game is innovative (for a platformer)

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