this post was submitted on 27 Mar 2025
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I watched a video of the new warrior ascendency "blacksmith".
I lost it when the character spawned an anvil out of no where on the battlefield, and started to smash his weapon to buff it with explosive hits...
Like really? That's what they come up for "charging" your attack? That looks ridiculous and immersion breaking in my opinion.
Anyway... As a poe1 fan, I feel sad when I see what they are doing with their second game.
I am all-in to make it more "soul like", but there is a clash between having significant fights while having hordes of mobs.
The slowness is becoming tedious very fast and, add on the top that, the enormous size of the maps, the game is becoming an unpleasant chore.
I never thought I would one day say that I am more excited about the new Last Epoch season...
They tout the "slow and methodical" combat (which I actually liked throughout the campaign) and then they just slap in mechanics like Breach which are antithetical to it.
Feels like there are too many cooks in that kitchen.
Chefs.
There can be a ton of cooks in the kitchen, but shouldn't be more than one Chef.
Exactly.
The endgame has a speed dps problem and nothing I saw so far fixes that.