this post was submitted on 26 Mar 2025
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Linux Gaming
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I only purchase native titles, because native support means support.
Ideally you should be writing your code to be as portable as possible, in an engine that offers top-notch cross-platform support.
Well, that's what I'm doing, I'm not writing for Windows specifically, and I'm using an engine that works well with any OS. But there is a difference between making the build and supporting it, it's an actual commitment. Like others said here it's a bad experience to try to use a native build and have it being bad or worse than a Win build that goes through Proton.
In the end I think I'll make builds and try to find testers for every OS, and try to estimate the viability of having a specific build using their feedback.