this post was submitted on 07 Sep 2023
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Sure Todd, lol

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[–] [email protected] 43 points 1 year ago (27 children)

I really don't understand all the negative comments. It feels like a very fun game and I can't wait to play it again.

[–] [email protected] 33 points 1 year ago (22 children)

If your enjoying it then don't worry about the negative comments. Unlike some other space games you dont do much travel yourself, you fast travel everywhere which means seeing the same non-skippable cutscenes again and again, i fast travel to the system, then fast travel to the planet, then fast travel to the surface; then if i want to go elsewhere on the planet i have to fast travel back to orbit then back down to the planet. Its "fast travel:the video game" Given that similar games have managed to let you fly your ship from space down and around the planet for years now I dont why you cant in this, im constantly pulled out of playing for a loading screen

[–] [email protected] 9 points 1 year ago* (last edited 1 year ago) (2 children)

You can't because the engine is bad, and they need a lot of loading screens to connect the small-sized playable areas. Other Bethesda titles pull the same trick, but you don't realize it, because there's no loading screen. Instead it's doors that handle that (which is quick because rooms are small) and pre-loading of neighbouring grids when you are outdoors (which is why sometimes you'll see creatures popping out of thin air, or walking out from behind walls/trees/rocks to hide the popping.

Bethesda always advertises their "new engine", but really it's exactly the same engine they've been using since Morrowind, with minor logic improvements and updates to the graphical assets. It's to the point where a lot of bugs have ancestry trees.

[–] [email protected] 8 points 1 year ago

Bethesda always advertises their “new engine”, but really it’s exactly the same engine they’ve been using since Morrowind, with minor logic improvements and updates to the graphical assets. It’s to the point where a lot of bugs have ancestry trees.

Yep. Call it Gamebryo, Call it Creation Engine, Call it what the fuck ever.

Its still NetImmerse.

They can keep slapping fresh makeup on it, and keep wraping new ducttape around it when the old stuff wears out and fails, but it'll always be the same engine, regardless of the name changes.

They dont want to invest in making a whole new engine (which, given Bethesda, would be just as bad or worse than what they use now), and they don't seem to want to license anyone elses engine. Which is weird, cause subsidiary studios don't seem to have the same issue.. Like, Ghostwire Tokyo is built on Unreal Engine 4.

[–] [email protected] 1 points 1 year ago (1 children)

im sick of this excuse. since its not one. nobody is forcing them to use that engine

[–] [email protected] 7 points 1 year ago (1 children)

The will of the dev is not the will of the producer.

[–] [email protected] -1 points 1 year ago (1 children)

then change it? or just cope hearing your game is not very good

[–] [email protected] 0 points 1 year ago* (last edited 1 year ago)

Oh yeah things were that simple, just change it ! Man who would have thought ! Hey we need your help on other issue what can we do about the economic crisis, world hunger or civils wars ?

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