this post was submitted on 17 Nov 2024
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They didn't try. They did one then it was years before episode 2.
You have to actually make episodes before declaring it a failure.
I watched the full documentary now. It’s clear they were burned out of Half Life when they started with Episode 3. The idea to deliver a new episode every 12 months wasn’t creatively sustainable. So they put it on hold while they worked on L4D and other projects.
It's a weird argument for them to make: We are too exhausted to make a short game so instead made an entirely new full game.
I assume that's how creativity works? Making new different things gets you more ideas than doing similar thing over and over.