this post was submitted on 09 Nov 2024
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[–] [email protected] 58 points 6 days ago (9 children)

I've come across this utility before - using it seems to add input latency according to the reviews it has on Steam. So using it to increase performance isn't really better than not using it, it's just a tradeoff.

If you're not sensitive to input latency then that's likely going to be a good tradeoff for you, but if you are (or play competitively) it's not.

[–] [email protected] 9 points 6 days ago (2 children)

Why does OOP call it a FPS? Is it to gain some frames per second?

[–] [email protected] 23 points 6 days ago (1 children)

That's one of the program's common usages, yeah. Among other things (like integer scaling for pixel-based games), it can be used to:

  • render a game at a lower "internal" resolution and then apply one of several upscaling options to make up the difference, improving performance and hence "free FPS", and/or
  • generate intermediate frames between "real" frames, which I guess you could describe as "free FPS" (but the quality of the intermediate frames will be so-so - there's lots of tests and stuff of frame generation more broadly if you're interested!)

edit: added frame generation

[–] [email protected] 10 points 6 days ago

I kept reading it as first person shooter.

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