this post was submitted on 25 Oct 2024
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[–] [email protected] 65 points 3 weeks ago (13 children)

It seems like the AAA publishers don't know what to do with that type of mid-budget game that was the staple of the 2000s generation.

Spend a bit of money (not crazy much), make something fun with a bit of originality, and just put it out for sale. No complex monetisation strategy or pipeline to funnel people to subscriptions. We give you money, you give us game.

[–] [email protected] 14 points 3 weeks ago (2 children)

You don’t understand our entire society is shifting to an even greedier system to push a couple dimes extra at the cost of major quality. The enshittification era is coming or is already here.

[–] [email protected] 9 points 3 weeks ago* (last edited 3 weeks ago) (2 children)

It's at least a century old problem imho. In the 1950's clever capitalists where already looking for ways of "Instilling in the buyer the desire to own something a little newer, a little better, a little sooner than is necessary". I can't believe how often I've had to buy a new fucking toaster. It just keeps getting worst.

[–] [email protected] 2 points 3 weeks ago

I toast my bread on a cast iron skillet. Takes longer but I'll never have to replace it.

[–] [email protected] 2 points 3 weeks ago

Consider getting a toaster oven the next time your toaster dies.

I’ve had mine for like 15 years now, use it all the time, and it’s still chugging along despite being $25 new. They are built a lot better than toasters because they are made for multi-purpose use, and the heating element is much more robust. Plus no springs to fail.

I know that doesn’t help the overall problem, but it might solve that one problem :)

[–] [email protected] 4 points 3 weeks ago* (last edited 3 weeks ago)

They do understand to a point. The people who were fans of the original Prince of Persia games have carried what has until very recently been something of a lackluster franchise. That they remained fans is important and speaks to the world they came from which wasn't subscription based.

Either Ubisoft was hoping that they'd win those fans back with this game (and get new players invested as well), or they were hoping an entire new cohort of gamers from the newer generations would pick this game up (and the newer generations are into micro transactions but also find them to be divisive). That older cohort of gamers really really don't like micro transactions.

Just because something bad has arrived doesn't mean that people will continue to put up with it.

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