this post was submitted on 24 Sep 2024
609 points (98.6% liked)
Greentext
4390 readers
1063 users here now
This is a place to share greentexts and witness the confounding life of Anon. If you're new to the Greentext community, think of it as a sort of zoo with Anon as the main attraction.
Be warned:
- Anon is often crazy.
- Anon is often depressed.
- Anon frequently shares thoughts that are immature, offensive, or incomprehensible.
If you find yourself getting angry (or god forbid, agreeing) with something Anon has said, you might be doing it wrong.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Like most JRPGs, the Persona and mainline SMT series have a battle system that resembles a complex game of rock/paper/scissors. You're either strong, weak, or neutral against a foe depending on what Persona/Demon you have out. You generally don't have to grind for levels ever in JRPGs outside of the battles you invariably encounter on your way to objective x.
I have to object - to this day I've played a few turn based jRPGs - FF X, EBF 5, aforementioned P4G, and Trails in the Sky 1 come to my mind, maybe there was one or two more - and some bosses and areas pose a level gap too wide to ignore with just strategy and consumables
Watch a speedrun. They avoid almost all encounters and still nuke bosses in a few turns.
Then skill issue, I guess