this post was submitted on 16 Sep 2024
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[–] [email protected] 34 points 1 month ago* (last edited 1 month ago) (6 children)

Not sure why companies try to push mobile games like that so fucking hard. Just because everyone has a phone doesn't mean everyone wants to play games on them.

Also doesn't help that practically all mobile games like that are created with the intention to focus on microtransactions and grindy paywalled and timegated content.

Can't say anything of value was lost with sacking studios/devs for this kind of crap. It would only be better if it were the higher-ups coming up with this garbage for once.

[–] [email protected] 2 points 1 month ago (1 children)

Diablo Immortal made a depressing amount of money.

Us sweats mean nothing when there's a billion dollars on the table for them.

And this isn't even a edgecase. Even Bethesda/Nintendo saw their mobile games print money more than their regular games. Fortunately they have souls and think about their core audience.

[–] [email protected] 1 points 1 month ago

This is the thing I don't get. Long-Term they will make way more money if their mobile games are good otherwise they get a reputation for putting out crap and overall less interest the next time around. The best long-term strategy would be to put in effort, especially when the return is so good.

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