this post was submitted on 12 Sep 2024
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Gaming

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[–] [email protected] 92 points 1 month ago (10 children)

they've already lost so many devs who walked away or restructured their projects for Godot or other engines.

They're far too late on this. And their pricing is still too expensive.

not the brightest bunch.

[–] [email protected] 56 points 1 month ago (9 children)

Brand is already in ruins. Their users weren't gamers, who'd come running back if a new flashy game came out, it's engineers. Developers who need to know long term that the choice they make will work for them in 5 years, 10 years, or further. I don't know how they can expect that trust to be rebuilt, it'll take many, many years for them to even be on the radar for most developers now.

[–] [email protected] 13 points 1 month ago (3 children)

I'm an old gamedev and software dev. I switched to Linux because I felt like every day there was some new, not better just different thing with windows you had to integrate. I feel the same for unity, I recall when they (2.7?) just downgraded from doubles to floats and my whole world didn't work any more (tools included ofc).

Just started with Godot C# on Linux, and I feel so in control (after some setup stuff ofc but I feel that that will only happen once) that I can just spend my time on my game and nothing else. So liberating.

[–] [email protected] 5 points 1 month ago

hol up, Unity started by using doubles, and then downgraded? That explains why all the physics is so janky in unity

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