this post was submitted on 10 Sep 2024
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[–] [email protected] 5 points 1 week ago* (last edited 1 week ago) (1 children)

If you can't modify it, sell it or know what the game software is even doing then calling that "ownership" would be rather lacking. I mean in terms of traditional ownership, not the modern definition: "page 69 of the EULA defines "purchasing" (the software) as a limited, non-transferable lease which can stop working at any time due to dependency on a proprietary server code we will never share I fucked your mom".

[–] [email protected] 3 points 1 week ago* (last edited 1 week ago) (2 children)

You could sell the NFT and lose access to the game just like a disc

You wouldn't be able to modify it as the nft would just allow you to download (edit and run) the game.

Edit: But allowing people to freely resale their digital copies would be a big win for people. No gatekeepers just like with discs

[–] [email protected] 2 points 1 week ago (1 children)

As long as the network exists

[–] [email protected] 1 points 1 week ago* (last edited 1 week ago) (1 children)

If it's a networked game, but there's no reason a offline game shouldn't work other than incompetence.

Also since the NFT is the DRM the game could be available for download outside of the publishers purview, such as a public torrent site.

[–] [email protected] 1 points 1 week ago (1 children)

But if the game has to call home every time it starts and there is no server your game won't work. StarCraft can be played offline, as it was created, but you need to connect to play because Blizzard.

[–] [email protected] 1 points 1 week ago (1 children)

You don't need to, you can play offline. You just need to call home every 30 days to keep the remastered graphics since the base game is free to play now

[–] [email protected] 1 points 1 week ago (1 children)

Every 30 days but you have to call home or have a degraded experience.

[–] [email protected] 2 points 6 days ago

Yeah, but at least it's not always online

[–] [email protected] 1 points 1 week ago (1 children)

One big "advantage" (for the companies) of NFTs is that the emitter can take a commission or fee every time the NFT is sold. This can kind of alleviate their fears of people buying from each other instead of buying a new copy. I think that's a fair middle ground for owning a fully digital copy, between physical copy that companies don't want and digital copy that consumers don't want.

[–] [email protected] 2 points 1 week ago* (last edited 1 week ago) (1 children)

How can they force that and not also force a fee to move it to a different wallet you own?

People change wallets all the time and putting a fee on that would be inexcusable

[–] [email protected] 1 points 1 week ago (1 children)

Without knowing why people change their wallets, it's hard to nail down a solution. But, perhaps a smart contract wallet whose access is controlled by an underlying wallet that can be swapped out may help. In any case, all transfers or smart contract execution attracts a fee. Even sending money between wallets.

[–] [email protected] 1 points 1 week ago* (last edited 1 week ago)

Well I know all transactions have fees, I meant a fee charged as a commission to transfer it that goes to the developer.

Wallets get compromised, you might upgrade to a multi sig wallet or make a new shamirs secret sharing wallet. You might want to get more privacy after leaking your identity. All sorts of reasons to change it. Having to pay an extra 4% resale fee or whatever it is doing that wouldn't be acceptable.