this post was submitted on 26 Jun 2024
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PC Gaming

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[–] [email protected] 5 points 4 months ago (10 children)

Idk about you but my left and right hand are symmetrical and having offset analogue sticks is really annoyingly uncomfortable playing for longer periods.

[–] [email protected] 4 points 4 months ago (8 children)

In most games it's the opposite. Most of the time by far you're gonna be having your left thumb on the left joystick and right thumb on the buttons, not the right joystick. The positions those are in on the Xbox style controller are the natural positions for your hand and your thumbs are positioned symmetrically. On the PlayStation style, your left thumb is always forced to be in an unnatural position.

[–] [email protected] 1 points 4 months ago (3 children)

There are many games where you use the camera constantly. FPS, top down shooters and third person all use the analog sticks more than the face buttons. And I’d argue that’s the bulk of gaming nowadays.

I also have a pro controller with back buttons which allows me to move the camera more freely while having access to jump without taking my thumb off the stick. You get a lot more flexibility that way.

The Xbox position of the left analog stick is really uncomfortable for longer gaming sessions when you are used to the PlayStations more natural thumb position.

[–] [email protected] 5 points 4 months ago (1 children)

I see that design as choosing a tool for the job then. Top down is pretty niche but a valid point, first and third prison shooters though most pc players are going to use a mouse and keyboard.

I remember there was some 3rd party controller where you could hot swap the position of the analog and dpad, I always thought that would be a bigger deal in terms of accessibility.

[–] [email protected] 1 points 4 months ago

Idk. Proper analog movement is a pretty big deal nowadays, especially with third person games.

Mouse aim is still superior but honestly it’s getting better with controllers, gyro and tweakable dead zones/sensitivity really help.

I’m really happy that Sony and others are making accessible controllers that are highly customizable.

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