this post was submitted on 02 Jun 2024
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[–] [email protected] 10 points 5 months ago (2 children)

The core of the game is really solid, I just wish it didn't copy so much from Genshin design wise. It almost feels like an investor was leaning over the shoulder of the developers, constantly telling them to "make it more like that game that makes $100m every month".

There is a separate, distinct idea somewhere beneath that i wish they leaned into more heavily. Go for that post-apocalyptic vibe fully, don't intersperse it with idyllic pastoral landscapes just because Genshin looks like that. Go for more war and strife stories and less goofy silliness.

Still, the combat is really fun and the general gameplay design too. All characters feel unique and distinct and the Forte gauge is a really cool mechanic that already has several creative implementations (Sanhua for example).

I really hope they'll recover from the disastrous launch, there is potential for a good game in there if they get a chance to keep building on what they have.

[–] [email protected] 3 points 5 months ago (1 children)

Yah basically my viewpoint exactly. I loved pgr and was excited to see what their next outing would be, just to be disappointed that besides the combat it felt very much like a genshin skin. Collecting the gold cubes, doing shooting mini games, basically identical UI... It's as if someone said now that genshin has had time to mature and gain mass appeal, let's put out an inferior copy and have a perceived poor launch.

I really hope they find a way to differentiate the game, even if just a little because idk what would keep people here over their maxed genshin accounts. The reason I quit genshin was because after hundreds of hours climbing mountains and gliding to the next treasure chest I saw ad nauseum got extremely old and pointless considering that you level your characters for these huge damage numbers just to run the same abyss for the 500th time. Combat seems to be everyone's favorite part so I really hope they lean into it and create some cool mechanics and features and stop with the "speed run" events where you could basically walk it and still get max rewards.

Btw, are you keeping up with news for the game at all? Since leaving reddit I've had a hard time keeping up with more niche subjects like gacha games...

[–] [email protected] 2 points 5 months ago

Exploring is a funny one, I think it's visually more rewarding in Genshin as the environment design Hoyo does is superior so you get better vistas, unique indentifiable locations and environmental storytelling.

On the other hand it's vastly more enjoyable mechanically in Wuthering Waves, with the infinite running stamina, wall running, grappling hook and almost no fall damage. And stuff like the super jump tech is just fun to execute. Getting to do your Pokémon hunting as part of the open world is also great.

Combat seems to be everyone's favorite part so I really hope they lean into it and create some cool mechanics and features and stop with the "speed run" events where you could basically walk it and still get max rewards.

Copying the Abyss as endgame is truly a huge error, and having both your endgame modes (Tower and Holograms) be timed challenges is a massive blunder in my opinion. With a combat system that allows for this much skill expression they had the chance to actually differentiate themselves, but instead we get DPS checks again.

Btw, are you keeping up with news for the game at all? Since leaving reddit I've had a hard time keeping up with more niche subjects like gacha games...

Yeah, I feel the same way so while I don't post or comment there I do still follow some subs for news basically.