this post was submitted on 28 May 2024
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Asklemmy

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[โ€“] [email protected] 4 points 5 months ago (4 children)

My niche interests.

  • Nim-lang (this has some activity here, though I often have federation issues)
  • Raylib
  • low-poly+untextured polygonal art and vertex colors (both 2D and 3D)

I don't really consider myself an artist or a programmer (I haven't done much), maybe there's a fediverse instance that could work for me but it's probably too niche even just with those communities.

[โ€“] [email protected] 1 points 5 months ago (1 children)

You might give the programming.dev instance a try for the first couple subjects, as they have an open [email protected] community that may work for them.

[โ€“] [email protected] 2 points 5 months ago

The problem is that they overlap, usually all 3 interlocked. The threads/microblogs I've tried barely get responses (again, federation may be an issue), let alone even answers for even something like Blender. I can use Nim w/o art but I don't have the ideas for it usually (or if I do other issues happen, including just lacking the desire to write for something like a game book).

I've mostly waited for something to improve, but a while ago I started my own simple polygon loader/format and I worked a bit more on that today. I think I made one of my own questions irrelevant (assuming my condition to detect strip vs. fan is correct) and added a couple of other improvements. I don't think it's at a point I'd share it, but I probably could (should) try to make a simple game with it soon.

Though I'd rather have 3D in Raylib (vertex colors not working with Nim bindings, Naylib) or more advanced 2D in Godot 4 (no Nim-lang bindings, and said feature is an unmerged PR that may not be performant enough for full game art).

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