this post was submitted on 03 Sep 2023
159 points (100.0% liked)

Gaming

30523 readers
80 users here now

From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!

Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.

See also Gaming's sister community Tabletop Gaming.


This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.

founded 2 years ago
MODERATORS
 

Most of the video games I’ve played were pretty good. The only one I can think of that I didn’t like was MySims Kingdom for the Nintendo DS. Dropped that pretty quickly. It was a long while ago, but I’ll guess it was because there were too many fetch quests and annoying controls.

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 35 points 1 year ago (6 children)

Myst. I know, I know. One of the hallmarks of video games. I hated it. I like games that give you a path and let you figure it out. I've hundreds of hours into Factorio and it's kin. Portal! A puzzle game, Portal gives you A and Z and lets you figure out how to get there. Myst doesn't do ANYTHING. Nothing was obvious to me. I didn't understand where the A to Z was. I couldn't find A, Z, or any of the other steps. None of it clicked. Years ago, I watched some parts of walk throughs and I did not understand how I was supposed to know the things they were doing. None of it made any sense to me.

[–] [email protected] 15 points 1 year ago* (last edited 1 year ago) (2 children)

I don’t remember if it was like this with the game Myst specifically, but generally speaking: Some hardly solvable riddles were put into many point and click adventure in the pre-internet era, because they usually came with an expensive help hotline that they wanted you to call.

[–] [email protected] 12 points 1 year ago

I have never ever heard of a game coming with a help hotline. And I played a lot of games in that time. TIL that

one classic example is the game "The Legend of Zelda" for the NES. The game contained cryptic puzzles and secrets that were not easily solvable. Nintendo provided a hotline, called the Nintendo Power Line, where players could call in for tips, tricks, and solutions. Calls to the hotline were not free, creating an additional revenue source for the company.

load more comments (1 replies)
load more comments (4 replies)