this post was submitted on 20 May 2024
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A shopping trip can kill half a session if it's been a while. Then maybe one of the shopkeepers has a problem that would be worth one of the nicer items in their shop if it were taken care of for them.
Do you really have fun running a session like that? Me and my players would die of boredom.
In their defence, Blades in the Dark, set a trend of having a formal downtime phase which is about upgrading team, healing physical and mental wound, and advancing your side project, and I heard player telling me that they've spend 2 (short) sessions on it.
Even on more classic games, having the player looking what to buy in the books, then finding a shop having it, negotiation with the shopkeeper and so on, can take a lot of time.
I was both a player and a GM in a lot of FitD games, and its downtime is not just a D&D shopping session, it's another phase of the game covered by the rules.
D&D-like shopping sessions, in contrast, are just table talk.