this post was submitted on 17 May 2024
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[–] [email protected] 8 points 6 months ago (15 children)

I'm hoping this gets adapted to cross compiling for all the retro handhelds.

I went through crazy hoops to get a native compiled Mario64 running on my Anbernic and the results were amazing compared to emulation.

This could bring a large library of N64 to every low end handheld.

[–] [email protected] 3 points 6 months ago (2 children)

Did you write about how you achieved it? Lots of other people with anbernic devices (new included) would be interested

[–] [email protected] 3 points 6 months ago* (last edited 6 months ago) (1 children)

I followed this guide:

https://retrogamecorps.com/2020/12/28/guide-super-mario-64-port-on-rg351p/

It was tricky both because the website that retrogamecorps linked sometimes didn't work and there are many variations of the SM64 ROM that all play identically but the website that reads your ROM only works with one particular version. I downloaded several before I found one that worked.

[–] [email protected] 2 points 6 months ago

Note that SM64 (and OoT, but I don't think that's on Android yet) are special cases. These have been reverse engineered by the community to the point that they've manually decompiled the entire game, and then separately ported to modern platforms. The project in the OP is different, as it's made for games that don't have this effort behind them

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