this post was submitted on 01 Sep 2023
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Gaming
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Had to be Duke Nukem Forever. I was talking with one of the devs and I was legit curious as to how their process worked because it had been in hell for so long...
"Were you able to use any of the original assets?"
"Oh, all of them!" He seemed super excited.
To use 14 year old assets and be incredibly proud of that? Eesh.
Oh, and Brink! Brink was so incredibly disappointing. They had this well developed world and a fantastic movement system, solid class based shooter... but then it all fell apart in the actual implementation of it.
I really, really, wanted to like Brink, but it was unplayable.
Say you have a level where the enemy is escorting a VIP and your goal is to eliminate the VIP before they get to the destination.
You roll in, wipe the team, wipe the VIP, then someone respawns, revives the VIP, and you keep going back and forth until the clock runs out.
It didn't matter how many times you killed the VIP, all that mattered was if they were alive or dead when the clock ran out. Win/lose. Just crap design.
Brink... Sigh. I remember that trailer coming out and I watched it like every day for years waiting for it to come. I watched every dev vlog, read every update. For years I was hyped on that. At time of release my buddy and I took the week off of work. We played it for like 3 hours one night and finished it. I remember thinking "there must be a mistake. This can't be it. This isn't the game I've been dreaming about." I never booted it up again after that first night.
Brink was my CP2077.
Just in case you don't know, CP2077 is great now, and set to get better when the dlc drops soon.
I really should go back to playing CP, I already enjoyed my time with the release Version.
But I also had a great PC and managed to not hit many Bugs during my playthrough, so I understand that my experience was not a common one.
I had a similar experience. Loved it then, like it even more now.