this post was submitted on 05 Apr 2024
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[–] [email protected] 155 points 7 months ago (17 children)

If you want a preview of an uncaring and anti-consumer Valve, look no further than the company's efforts on Mac.

Valve never updated any of its earlier games to run in 64-bit mode.... Apple dropped support for 32-bit applications in 2019

Funny enough, the only platform with a 64-bit Steam client is Mac.

I don't disagree with concerns about monopoly, but the author's key example is Macs. And from the example, it sounds to me like Apple disregards backwards compatibility (dropping 32-bit support, moving to ARM chips) and Valve isn't investing to keep up. Meanwhile, Windows has a heavy backwards-compatibility focus, and Linux isn't too bad either, so no wonder they still get Valve's attention. So who is being "anti-consumer" in this example, Valve or Apple?

[–] [email protected] 10 points 6 months ago

Yeah, totally agree that we shouldn't go all in on trusting valve, but apple is definitely the anti-consumer one here. I don't think valve would support DX if they could get away with it. Apple deprecating everything but metal without making it an open spec basically said, "we don't want anyone gaming on our platform".

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