this post was submitted on 07 Mar 2024
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Counter: How do devs actually compress their fucking games? No reason games should approach taking up half of a hard drive.
Decompression uses the cpu, so you loose performance if you compress textures.
Just use delta transfer, and compress for transit and decompress on the host during install like steam does.
Technology that's been around for decades and yet for some reason so many game launchers don't make use of it.
I was referring to the hard drive, not the download. I think loading times increases if you have the textures compressed.
Yeah but if you decompress on install then you're not loading compressed textures.
But you’re still using the same amount of disk space
not for the transfer which is what the ISP's are crying about.
Yes, but the first comment asked why games are so huge o the harddrive.