this post was submitted on 25 Feb 2024
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Which is funny, because computer games didn't have any kind of story at the beginning (look at pong, tetris, qbert, asteroids etc.)
Yeah, but those were meant to be quick, quarter-driven games. Think of Zork and those games (all text). Think of the old Sierra games (King's Quest 1 had text commands, KQ5(?) was point-and-click).
As computer speed and graphics have grown, story has often suffered.
You can practically see how people got less educated and the attention spans dropped through the lens of video game history. Those early point and click adventure games (and others) did NOT hold your hand, and expected you to think outside the box. Then, over the next 4 decades, things slowly got more and more handholdy, because people (ALL people, not just the youngins) just aren’t quite the same as they used to be.
On the other hand, an alternate perspective is: