this post was submitted on 02 Feb 2024
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Apple

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[–] [email protected] 7 points 7 months ago (14 children)

Please help me understand the point of the Vision Pro? It’s not VR. And every app and screenshot I’m seeing looks like “let’s throw this window, that you could normally have on your desktop or TV in your field of view”. Are there any mechanisms to have it interact with your surrounding in an AR type manner? Or does it just overlay flat windows on top of what you’re seeing?

[–] [email protected] -2 points 7 months ago (1 children)

Preparation for the future. If you want an actual VR device get an oculus

[–] [email protected] -1 points 7 months ago (2 children)

That’s it, I don’t. I want AR, but just throwing up a random flat window in my field of view without interacting with the environment is not AR. It’s just your monitor with a dynamic background.

[–] [email protected] 6 points 7 months ago

It's going to take time for meaningful AR apps to exist, because this is the first device even capable of testing it in a functional manner on.

But ARKit is already out there and extremely capable on iPhone. The Vision Pro will be able to do way more than the phone due to the field of view and freeing your hands.

[–] [email protected] 2 points 7 months ago (2 children)

This isn't even technically AR. It's all VR.

[–] [email protected] 5 points 7 months ago (1 children)

Mixed Reality is what this is called

[–] [email protected] 3 points 7 months ago

“Spatial Computing” is what this is called. insert SpongeBob meme

[–] [email protected] 1 points 7 months ago

Sure it is.

Applications are obviously limited without developers having one, but the tooling is all there to interact with and modify your perception of objects in the real world. ARKit is already reasonably well tested with mobile. It's just more/better input and output.

The fact that the real world is passed as a low latency display doesn't make it not AR.

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